Photoshop can be utilized much in the same way, but GIMP is a free program and very much sufficient for the vast majority of tasks required for making image files that FS2_Open can use, which is why I will be using that for instructions and whatnot - also, I have no experience with Photoshop at all. In other words, how to use The GIMP to make image files for the purposes of FS2 modding. Now about the scroll, i understood you first emulated based on scrolling a raw container, which is good, one only thing went missing, when i scrolled the image on the example gif, there's two red boxes below the preview and the camera icon, the first show the file size in bytes, when the second shows the current file hexadecimal offset in decimals, exemplified by a very little black arrow that is on the top left of the border of the preview.This thread, as its name suggests, is dedicated to using GIMP with FS2_Open modding as a focus. Giving more information of my points with the MUA TextureFinder, yeah the height/width part is correct, isn't exactly palettes, but the current offset read as the starting point does play a role on DXT textures, due some additional bytes could change how the same texture is displayed(like inserting bytes of a DXT1 on a DXT3)Ībout the width box, using the arrow buttons you can decrease/increase the resolution value by 1 which will also result in a automatic skew change that could be tweaked separately on the 1.3.2 version of MUA(and skew control is already separated by default on your plugin) the buttons is what i used before when i had a clear notion the texture wouldn't be one based on doubles, the good thing of your Noesis plugin is both can be edited compared to MUA, so i could double check what exact value the width would be Indeed, with the "max" value, it now shows the entire raw section of the file instead of croping to a fixed region when using the doubles(1024x, 512x, etc.), seen on the new sample video, the example file took 8 minutes in total to load, which is expected from a 38MB file which aside of headerless DDS textures contains other types of non-image data Thanks Durik, downloaded the recent version Looking forward for the future updates, due with those functions added, indeed it'll be the best tool to recommend to the recent times, as despite MUA's TextureFinder is still useful, the main negative point of it turns into the constant false positive flagging on Windows Defender because of a common flaw of Delphi developed apps, and despite i didn't had any issues, trying to convince paranoid users to use TextureFinder in a tutorial wouldn't be a easy task to do, as i agree major download sites started this infamous aspect to keep a eye of what you download on the internet to avoid major troubles and this is useful when checking large raw container textures like the one i showcased, as a lot of the textures bundled are headerless DDS, which makes things a bit harder to determine their starting point, but finding the correct offset, comfirming it with HxD, then inputting on Rawtex which automatically isolates the single texture, is the perfect toolset combination to my workflow, and i think it would be one of the examples of what Shatokay said of "live sizing" research Using the MUA's TextureFinder, which i think is one of the inspirations to it, the palette change works by tweaking the Shift region, which allows you to nagivate into the whole offset using one of the palettes fixed, when the offset function in general it works by loading the entire texture block, which you could scroll using the sidebar by the button or doing jumps on the wide spaces. otherwise the other versions works great with DXT, despite some slight suggestions i would give to it, the offset at the moment it works more or less like a "palette change" on the DXT textures, despite i noticed inputting higher values, the image would scroll down Tested out both the available versions, unfortunately TestTx doesn't support the DXT groups so i couldn't get a exact experience of how the slider would work but i could test it out the real time update still. Hi Durik, indeed, very interesing concept, along i have seen your mobile model researcher too which was also cool (image embeds removed due to Imgur's recent ToS changes about inactive photos)
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